This game is a victim of what the auto battle trend does to ruin a game. Auto play is selectable before you enter the match and there is a single pattern that is mirrored on each side when playing a co-op battle. Unfortunately, this causes co-op players to crash into each other during the "wanted" missions. The emotes are not automated, though, which is how you can tell the game matches real people that are all using auto battle.
The problem with this game is the lack of variation, both in the mechanics and the design. You will come across the co-op event battle early into the PvP mode and quickly build up the Chocobo to about 20 cards short of ZZ before a gap of regular matches. This is combined with a story that is 5 levels. Both modes are performed on the same stage using the massive 10 or so different characters that exist. Had the game forced players to control their characters, the lack of variation might not be so obvious.
https://www.youtube.com/watch?v=kKlu6t4oL3M